Well, we think that you'll quickly become as enamored with our boats as we are. Up until now, your choices for transit included: walking, riding a horse, or magical travel. Boating enables you to "quickly" traverse to new areas of Arenthyor that might have been more time consuming than if you ran there. Essentially, this allows you an immersive role-play integrated method of jumping to areas of Arenthyor that are most relevant to your character, whether it be questing, treasure-hunting, or yes, hunting monsters.
Some of the interesting features of this system include:
1) Dynamic travel times: The time spent on the boat is based on the distance of your destination.
2) Sea-based combat: The waters are deep and hide creatures better left to nightmares. This won't be some lazy float down the river. Take care you don't accidentally fall out of the boat.
3) Underwater adventure: Fighting on a boat is dangerous and you may fall in yourself. If you do, you better get back to the boat before you drown or worse, the boat leaves you behind.
4) Travel forward and backwards: If you realize that you need to return to your departing destination for some reason, the boat can turn around and return to the same port you used to gain passage. Also, the time it takes to make this return trip will be the same as the time required to get to the point where you decided to turn around.
Take care, though, for if you find yourself swimming in the depths as your boat nears its destination, you'll be left to paddle yourself home and have to catch the next ferry.
Hopefully you'll find this as enjoyable as we believe it can be.
Other smaller updates include minor bug fixes, addition of new areas to support the boating system, optimization of code to make things go faster/reduce lag, and general updating the server to remove unused resources.
The server continues to improve in quality and scope. As always, post any bugs you find onto the forums.
See you in-game!