The Underdark has been getting a lot of love. I've enjoyed creating that environment and think players will have a great time exploring it and creating the dramatic tension between themselves that the Underdark is known for. I'm also soon to begin working on something special for those who live in the dark, but that's for a later post.
Also getting some changes are the deity altars. Currently, there are 22 deity options in the game and they each have a unique altar that I hope captures the dogma of their church. In playtesting, some of these altars were not functiong as they should, so I needed to go in and make some updates. Hopefully all are working correctly.
Next, the planar city of Sigil has been built out with many, but not all, of the resources of a full city, for those planeswalker PCs. Probably a little more to do here, but not much. The idea is not to make Sigil a full stand-alone city, but rather a waypoint that planeswalkers come to on their journey somewhere else.
One thing that I'm really excited about is alcohol, in-game alcohol to be exact. I've made sure that the taverns in each of the "cities" all have unique drinks for that place. The dwarven tavern has dwarven drinks, the Underdark taverns sell drinks that could be found in the dark places. The fey drink refined fare. The Brushfellow Shire, Sigil...they all have unique and signature drinks. All told, there's about 30 different drinks with different costs and different effects - some harmless and some quite...potent. To that end, I'm thinking of a "Spirits of the World" challenge to amass one of each of the different spirits sold. More to come.
There's been a lot more, probably some worth mentioning, but hopefully you get the sense that not only is the world being developed, but it is being developed with an eye towards expanding the world and providing you, the player, with opportunities to enhance your roleplay.
See you in-game!