Arenthyor is a quest-based server. By that, it is meant that quests are provided similar to modules in Dungeons and Dragons. There is a world that your character can explore and engage in. There are beasts to conquer and kill for accolades. There are small quests that your character can engage in that are not part of the larger quest system. But, the Quests are a primary feature of Arenthyor and are progressive adventures designed to challenge a party of four adventurers. Completion of one quest leads to another. At the end of each quest, your party will face the Boss. As explained in earlier posts, the boss system is dynamic and is built to ensure maximum replayability.
I'm exited to announce one of the newest enhancements to the bosses. This enhancement expands the intelligence around the weapons and armor bosses choose. I've added a significant upgrade to the selection of weapons that expands the already robust variablility built into the boss system. Now, boss will weild a number of different weapons and weapon combinations. One-handed weapons, two-handed weapons, one-handed with a shield, one-handed without a shield, no weapon at all (choosing to bite, claw, gore, or slam you). This is in addition to the special surprise ability that each boss has to unleash upon you.
The boss already has a high level of variability built-in (the type of boss you fight depends on what alignment last won the boss fight last, the bosses are given random special abilities every time, the difficulty of the boss changes (it will always be a difficult fight, but sometimes it may be a little more or less difficult). These new enhancements build on that platform.
The sum total of these systems hopefully reinforces the feeling that you're experiencing a new dungeon each and every time you play it (that 'I don't know which way to go and I'm alone in the dark' kind of feeling). In addition, it supports your roleplay such that your character has a new story to tell about "When I entered the crypt this time, I faced the beast... while last time I went into a crypt, I faced a fearsome..." rather than having to explain why your character faced the exact same creature in the exact same dungeon for the third time in a row.
Now, take a good look at the next boss you face. He looks angry and that's a wicked weapon he's holding. .So, better buff up, friend, and pray to your gods, for he's coming your way.
See you in-game!